Regarding boss room in guild crop instance

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Regarding boss room in guild crop instance
Hi guys~
 
I'm making this post after searching the forums as extensively as I could for information regarding the 3 bosses you fight in the guild crop instance, because my guild harvested our crop tonight for the 2nd time and the rewards we got from the bosses were disappointing and unsatisfactory to say the least. Out of 15 or so guild members fighting the boss, only 3 got anything at all, and the rest of us were just left to sit in the instance for an hour with absolutely nothing to show for our time and money.
 
I have heard that in other servers the guild crop can be purchased with ely, if someone can confirm that for me it would be really helpful. At any rate, if that were the case in our version I wouldn't be as angry, but our guild just wasted close to 150 astros (seeds + a week's worth of accelerators) and we have absolutely nothing to show for it.
 
My main point is this: If the players are going to fork over their hard-earned cash for the guild instance, it would really be in everyone's best interests to make sure that all of the dungeons give equal chances to get good prizes, because as it stands right now, I'm considering not planting the crop again if it's going to be a waste of time and money like this.
 
I did see [GM] Griff's post on this thread: http://forum.ogplanet.com/forum_posts.asp?TID=142286 stating that the guild crops were working as intended. I also read his sticked follow-up thread but still feel unsatisfied by the explanation given, because it doesn't account for the fact that the other 2 rooms have much greater rewards than the boss room, despite the boss room being the most challenging to complete.
 
My intention isn't to cause a ruckus just because I'm bored and feel like it, I'm hoping that if enough people want it changed, then OGP will take our concerns to the Korean devs and hopefully get something more satisfactory worked out. So I'm asking for everyone's input, even if you don't agree with me. If this thread gets a lot of replies and views, hopefully OGP will follow up on it. Thanks guys!
 
Edit: I thought of a possible solution that might help make it a bit more fair. I suggest that upon killing the crop bosses, each member who was present gets their own set of multiple bags, similar to the new boss drop system that was implemented with Time Traveler. The bags could contain the same guild items that the other two areas get, and the multiple bags would make up for the fact that guilds who fight the boss don't have a chance to continually collect prizes for an hour.